Apa itu thread? Nanti saya akan jelaskan di postingan yang akan datang.
Konsepnya sebenarnya sederhana, jadi ada sebuah thread yang mengatur jalannya animasi. Kita dapat mengatur millisecond ketika thread berjalan.
Inti dari project saya ini yaitu ada dua buat gambar/posisi orang, kemudian bergerak dan berubah posisi secara bergantian.
Oke langsung lihat saja source codenya, bebas untuk di utak-atik :
Buat kelas java dengan nama human2D.java
/** * * @author Wim Sonevel */ import java.awt.*; import java.awt.font.*; import java.awt.geom.*; import javax.swing.*; public class human2D extends JApplet{ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setTitle("Human 2D"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JApplet applet = new human2D(); applet.init(); frame.getContentPane().add(applet); frame.pack(); frame.setVisible(true); frame.setLocationRelativeTo(null); } @Override public void init(){ JPanel panel = new PanelHuman(); getContentPane().add(panel); } } class PanelHuman extends JPanel implements Runnable{ //inisialisasi koordinat orang int xHuman = -500, yHuman = 100, vHuman = 1; //inisialisasi koordinat awan int mulai = 100; //memanggil kelas thread animasiOrang orang = new animasiOrang(this, xHuman, yHuman, vHuman); animasiAwan awan = new animasiAwan(this, mulai); PanelHuman(){ setPreferredSize(new Dimension(1000, 600)); setBackground(Color.white); //membuat thread Thread thread = new Thread(this); //memulai thread thread.start(); orang.start(); awan.start(); } @Override public void paintComponent(Graphics g){ super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; drawLangit(g2, 0, 0); drawRumput(g2, 0, 300); drawJalan(g2, 0, 350); drawSemak(g2, 0, 300); drawSemak(g2, 300, 300); drawSemak(g2, 650, 300); //gettter koordinat orang xHuman = orang.getX(); yHuman = orang.getY(); vHuman = orang.getV(); drawHuman(g2, xHuman, yHuman, vHuman); //getter koordinat awan mulai = awan.getOrdinat(); drawMatahari(g2, 900, 20); drawAwan(g2, 880+mulai, 100); drawAwan(g2, 800+mulai, 50); drawAwan(g2, 500+mulai, 50); drawAwan(g2, 380+mulai, 70); drawTulisan(g2, 50, 570); } //method menggambar matahari public void drawMatahari(Graphics2D g2, int x, int y){ Ellipse2D.Double matahari = new Ellipse2D.Double(x, y, 80, 80); GradientPaint warnaMatahari = new GradientPaint(870, 20, Color.white, 950, 0, Color.yellow); g2.setPaint(warnaMatahari); g2.fill(matahari); } //method menggambar awan public void drawAwan(Graphics2D g2, int x, int y){ g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setStroke(new BasicStroke(2.0f)); GeneralPath gp = new GeneralPath(); gp.moveTo(x, y); gp.curveTo(x, y, x+20, y-30, x+40, y); gp.curveTo(x+40, y, x+60, y-30, x+80, y); gp.curveTo(x+80, y, x+130, y+20, x+80, y+40); gp.curveTo(x+80, y+40, x+60, y+60, x+40, y+40); gp.curveTo(x+40, y+40, x+20, y+60, x, y+40); gp.curveTo(x, y+40, x-50, y+20, x, y); g2.setColor(Color.white); g2.draw(gp); g2.fill(gp); } //method menggambar rumput public void drawRumput(Graphics2D g2, int x, int y){ Rectangle2D.Double rumput = new Rectangle2D.Double(x, y, 1000, 300); g2.setColor(Color.green); g2.fill(rumput); } //method menggambar jalan public void drawJalan(Graphics2D g2, int x, int y){ Rectangle2D.Double jalan = new Rectangle2D.Double(x, y, 1000, 150); g2.setColor(new Color(224, 147, 18)); g2.fill(jalan); } //method menggambar langit public void drawLangit(Graphics2D g2, int x, int y){ Rectangle2D.Double langit = new Rectangle2D.Double(x, y, 1000, 300); GradientPaint warna = new GradientPaint(0, 0, Color.cyan, 0, 250, Color.white); g2.setPaint(warna); g2.fill(langit); } //method menggambar orang public void drawHuman(Graphics2D g2, int x, int y, int v){ g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setStroke(new BasicStroke(15, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND)); //gambar 1 Ellipse2D.Double head = new Ellipse2D.Double(x+300, y+100, 50, 50); GeneralPath gp = new GeneralPath(); gp.moveTo(x+325, y+150); gp.lineTo(x+325, y+170); gp.lineTo(x+300, y+200); gp.lineTo(x+305, y+230); gp.moveTo(x+325, y+170); gp.lineTo(x+345, y+210); gp.lineTo(x+365, y+225); gp.moveTo(x+325, y+170); gp.lineTo(x+325, y+240); gp.lineTo(x+315, y+280); gp.lineTo(x+295, y+310); gp.lineTo(x+305, y+310); gp.moveTo(x+325, y+240); gp.lineTo(x+360, y+310); gp.lineTo(x+370, y+310); //gambar 2 Ellipse2D.Double head2 = new Ellipse2D.Double(x+300, y+100, 50, 50); GeneralPath gp2 = new GeneralPath(); gp2.moveTo(x+325, y+150); gp2.lineTo(x+325, y+170); gp2.lineTo(x+310, y+200); gp2.lineTo(x+305, y+230); gp2.moveTo(x+325, y+170); gp2.lineTo(x+335, y+210); gp2.lineTo(x+345, y+230); //kaki kiri gp2.moveTo(x+325, y+170); gp2.lineTo(x+325, y+240); gp2.lineTo(x+350, y+270); gp2.lineTo(x+300, y+290); gp2.lineTo(x+300, y+300); //kaki kanan gp2.moveTo(x+325, y+240); gp2.lineTo(x+325, y+310); gp2.lineTo(x+335, y+310); g2.setColor(Color.white); if(v==1){ g2.draw(head); g2.fill(head); g2.draw(gp); }else{ g2.draw(head2); g2.fill(head2); g2.draw(gp2); } } //method menggambar semak public void drawSemak(Graphics2D g2, int x, int y){ g2.setColor(new Color(44, 133, 55)); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setStroke(new BasicStroke(2.0f)); GeneralPath gp = new GeneralPath(); gp.moveTo(x, y); gp.quadTo(x+30, y-80, x+60, y-50); gp.quadTo(x+80, y-90, x+100, y-50); gp.quadTo(x+150, y-100, x+180, y-50); gp.quadTo(x+210, y-90, x+230, y-50); gp.quadTo(x+250, y-80, x+260, y-50); gp.quadTo(x+280, y-70, x+300, y-30); gp.quadTo(x+310, y-50, x+320, y); gp.lineTo(x, y); g2.draw(gp); g2.fill(gp); } //method menggambar tulisan public void drawTulisan(Graphics2D g2, int x, int y){ Font font = new Font("Serif", Font.BOLD, 75); FontRenderContext frc = g2.getFontRenderContext(); GlyphVector gv = font.createGlyphVector(frc, "Jalan-Jalan"); Shape glyph = gv.getOutline(x,y); g2.setStroke(new BasicStroke(3.0f)); g2.draw(glyph); g2.setColor(Color.ORANGE); g2.fill(glyph); } public void run() { while(true){ try{ Thread.sleep(20); }catch(Exception e){} } } }
Buat kelas dengan nama animasiOrang.java
/** * * @author Wim Sonevel */ import javax.swing.*; public class animasiOrang extends Thread implements Runnable{ JPanel panel; int x, y, v; public int getX(){ return x; } public int getY(){ return y; } public int getV(){ return v; } public animasiOrang(JPanel panel, int x, int y, int v){ this.panel = panel; this.x = x; this.y = y; this.v = v; } @Override public void run() { while (true) { //if (x < 1000) { if (v == 1) { x = x + 15; v = 2; } else { x = x + 15; v = 1; } } else { x = -400; } // try { //untuk mengatur kecepatan thread, semakin kecil nilai semakin cepat Thread.sleep(300); } catch (Exception e) { } panel.repaint(); } } }
Buat kelas dengan nama animasiAwan.java
/** * * @author Wim Sonevel */ import javax.swing.*; public class animasiAwan extends Thread implements Runnable{ JPanel panel; int ordinat=800; public int getOrdinat(){ return ordinat; } public final int mulai = 100; int kode; public animasiAwan(JPanel panel, int kode){ this.panel = panel; this.kode = kode; } @Override public void run(){ while(true){ if(kode==mulai) ordinat-=5; if(ordinat<=-500) ordinat=kode; try{ Thread.sleep(100); }catch(Exception e){ e.printStackTrace(); } panel.repaint(); } } }
Output :
Sekian dan semoga bermanfaat.
Thanks :)
8 Komentar
ngak jalan gan slahnya di
Balas//memanggil kelas thread
animasiOrang orang = new animasiOrang(this, xHuman, yHuman, vHuman);
animasiAwan awan = new animasiAwan(this, mulai);
oh maaf gan source codenya ada yg kelupaan. Sekarang udah di update, cek postingan gan ... ^^
BalasWah ada Willy wkwkkwkw :D
Balasijin copas gan
BalasKa ga bisa,
BalasCannot find symbol
DrawHuman(g2, xHuman, yHuman, vHuman);
bisa.. pake lowercase
BalasdrawHuman(g2, xHuman, yHuman, vHuman);
udah ka tapi masih ga bisa keterangannya cannot find symbol - method drawHuman(java.awtGraphics2D,int,int,int)
Balasitu kenapa ya ?
Kak maaf, program nya ga bisa di bagian JApplet applet = new applet();
Balasapplet.init();
frame.getcontenPane().add(applet);
Sama bagian
getContentPane().add(panel)
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